π±App overview
Last updated
Last updated
The foundation of our application rests on a dynamic trio: the Walk2Earn model, GameFi, and socialization. Within the app, users embark on a holistic journey, accumulating experience through walking, completing missions, and engaging in various tasks. Each level attained within the app corresponds to a specific point reward, adding an element of progression and achievement.
To access the tangible benefits of our ecosystem, users must ascend to level 5. At this juncture, they unlock the ability to exchange their accumulated points for $WLK + partner tokens/coins on our dedicated website. This strategic integration ensures that users not only experience the multifaceted aspects of the app but also enjoy the rewards associated with their commitment and progression within the system.
In order to describe the objectives of the application weβll create a list of functionalities that the app will allow its users to use in order to make their lives easier. These objectives will help us determine the success metrics of the application and its scope.
Version 1
1. To allow the users to register on the Walkers App through their Cardano smart wallet.
2. To allow users to create their Walker profile and use the NFT's they mint or buy on the secondary marketplace as playable characters in the app
3. To allow the users to pick a character they want to use in the app.
4. To allow the users to walk a specific distance during the day and earn experience on their Walker profile.
5. To allow the users with Walkpass to have x2 distance to pass during the day.
6. To allow the users to view and complete daily tasks to gain experience.
7. To allow the users to participate in marathons and to compete with other users.
8. To allow the users to access IRL Partnerships and enjoy several different benefits that the IRL Partnership program offers.
9. To allow the users to enroll in missions and tasks in the labyrinth.
10. To allow the users to boost their experience through tokens.
11. To allow the users to increase their level through experience (up to level 10) and earn points.
12. To allow the users to convert the earned points with tokens.
13. To allow the users to use revive drinks that will reset their daily walking limit through the use of tokens.
14. To prevent the users to cheat and scam the walking process by taking away their experience and points earned if caught.